Kingmaker

The Story So Far

Several adventurers arrived at Oleg’s Trading Post on the southern border of Brevoy. Tasked with taming the section of the Stolen Lands called “The Greenbelt”, these adventurers immediately began their quest by defending the trading post from a group of marauding bandits.

Over the course of their journey they cleansed a Holy Temple of Erastil from a cursed bear, met some tricksy fey in the forest, befriended a tribe of kobolds by returning their holy symbol from a group of fiendish mites, and defeated the leader of the bandits, The Stag Lord.

Impressed with their work, the Swordlords of Rostland permitted them to begin building their own kingdom. Provided with resources from the north, the adventurers quickly founded their capital city in the ruins of the Stag Lord’s Fort, Hoth. And thus, the Kingdom of Alderaan was born.

Now while the adventurers had foothold into the Greenbelt, they were far from secure. The need to explore the rest of their borders was paramount for their new kingdom’s saftey. While on this journey they were presented with many adventures. An abandoned elvish fort contained a beautiful woman who ensnared most of the group under a magic spell. A small boy was rescued from a lizardfolk camp, as a evil Will’ O’ Wisp commanded the lizardfolk to torture him. At an old ferry crossing, a disturbed undead creature cursed the adventurers to never-ending nightmares unless they could prove that the Stag Lord was dead.

But these brave adventurers pressed on, overcoming all obstacles presented to them. It soon became apparent however, that not just the adventurers themselves were the targets of attacks, but that their city and kingdom were equally vulnerable. A bard sent from a far away land to turn the population against the adventurers. Werewolf attacks and an incursion of trolls. Finally a giant owlbear, wearing leather barding no less, smashed through their city’s walls and caused much destruction.

Once again the adventurers proved themselves up to the task and defeated all remaining threats to their kingdom. Buildings were repaired, crops replanted, and life continued for all those in this new fledgling kingdom. It seems as if the heroes are unstoppable and that the Kingdom of Alderaan is now safe and secure.

But it would appear that their neighbours have not been so lucky. A message from Brevoy has arrived, and with it curious news indeed. The town of Varnhold to the east has gone completely silent. Mercenaries sent to discover their fate have not returned. The Lord Mayor of Restov has requested the adventurers aid in discovering what has happened to the folk of Varnhold.

As the heroes begin preparing for the long journey ahead, they can’t help but wonder what new challenges await. For the Stolen Land has proven to them one thing.

Nothing out here is ever easy.

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Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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